What is it about little bits of cardboard, plastic, and wood that draw people in so much? This week, we're talking about fans of board games: AKA Board Game Geeks! Next week, will we escape the podcast in 60 minutes or less? Probably not, but that won't stop us from uncovering the mystery of escape room fans! ## Episode outline ### Fandom Facts **Origins and history:** Board games are... broad, and historically date back quite a ways. Wikipedia provides a succinct description not unlike a description of life: > A board game is a tabletop game that involves counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. Some games are based on pure strategy, but many contain an element of chance; and some are purely chance, with no element of skill. > > Games usually have a goal that a player aims to achieve. Early board games represented a battle between two armies, and most modern board games are still based on defeating opponents in terms of counters, winning position, or accrual of points. > > — [Wikipedia - Board game](https://en.wikipedia.org/wiki/Board_game) While it is unclear what the _first_ board game was, many early games date back as far as 5000 years ago; some examples of the early board games include Senet (Egypt, ~5000 years ago), Go (China, ~2500 years ago), and Backgammon (Persia, ~5000 years ago). **Size of Fandom:** Using a few proxies of popularity, we can try to estimate the number of fans (and level of involvement of fans): - BoardGameGeek had approximately 360k registered in 2010, with 100k active per month ([BoardGameGeek - Geek Analytics 2010](https://boardgamegeek.com/article/6071127#6071127)) - The most backed board game on Kickstarter, Exploding Kittens, had almost 220 ...
You'd best _Accio Seat_ for this episode, as we enter the wizarding world of Harry Potter fandom and talk about Potterheads! What's it like growing up along side the object of fandom? Is Young Adult (YA) just for kids? Why do people of all ages love Harry Potter? Whether you're Gryffindor, Hufflepuff, Ravenclaw, or Slytherin, you won't need a Nimbus 2001 to catch this week's episode! Everyone's a fan! Find more like this: [fanthropological.com](http://fanthropological.com) Find us on social media Twitter: [@thenickscast](http://twitter.com/thenickscast) Instagram: [@thenickscast](http://instagram.com/thenickscast) Facebook: [fb.com/thenickscast](http://fb.com/thenickscast) Youtube: [youtube.com/thenickscast](http://youtube.com/thenickscast) Email us about fandoms you want to hear about: [[email protected]](mailto:[email protected]) Play-by-play 00:00 - Cold Open 00:04 - Theme Song 00:31 - Introduction 01:22 - Who are Potterheads? 02:10 - Trivia 21:00 - The work and the fans growing up together 36:35 - YA on the rise and Harry Potter fandom 56:16 - Fans of the week 61:58 - Spotlight: [Harry Potter Alliance](http://www.thehpalliance.org/) & [GeekyCon](http://www.geekycon.com/) 66:19 - Goodbye! Citations ["Political Scholar Studies the Harry Potter Generation"](http://www.metronews.ca/entertainment/2013/08/18/political-scholar-studies-the-harry-potter-generation.html) ["Harry Potter Did Help Shape the Political Culture of a Generation"](http://theconversation.com/harry-potter-did-help-shape-the-political-culture-of-a-generation-29513) ["The Times Plans a Children's Best-Seller List"](http://www.nytimes.com/2000/06/24/books/the-times-plans-a-children-s-best-seller-list.html) ["Warner Brothers' Bullying Ruins Field Family Xmas"](http://www.theregister.co.uk/2000/12/21/warner_brothers_bullying_ruins_field/) ["Warner Bros backs down on Harry Potter Web Site"](http://www.theregister.co.uk/2000/12/15/warner_bros_backs_down/) ["Grave of Real Life Harry Potter Killed 71 Years Ago: A Tourist Attraction for Fans"](http://www.dailymail.co.uk/news/article-1333853/Grave-real-life-Harry-Potter-killed-71-years-ago-A-tourist-attraction-fans.html#ixzz4FKfqbxL3) ["AU Lily and Snape by julvett on DeviantArt"](http://julvett.deviantart.com/art/AU-Lily-and-Snape-318542315) ["Hogwarts Student Maker by Hapuriainen on DeviantArt"](http://hapuriainen.deviantart.com/art/Hogwarts-student-maker-302435099) ["How Ginny Should Have Looked by viria13 on DeviantArt"](http://burdge.deviantart.com/art/how-Ginny-should-have-looked-269991758) ["Harry Potter Chibis + Quotes by ShadowSeason on DeviantArt"](http://shadowseason.deviantart.com/art/Harry-Potter-Chibis-Quotes-243928228) ["#6 Polyjuice Potion y Picolo-kun on DeviantArt"](http://picolo-kun.deviantart.com/art/6-Polyjuice-Potion-565044947) ["Harry Potter and the Childish Adult"](http://www.nytimes.com/2003/07/07/opinion/harry-potter-and-the-childish-adult.html) ["The New Powers That Be: Harry Potter, the Triumph of Fandom, and the Future of Creativity"](http://www.slate.com/articles/arts/the_next_20/2016/09/online_harry_potter_fans_transformed_what_it_means_to_love_a_story.html) ["Pottermania: Harry Potter Tourism, Where the Pilgrims are Adults and ...
The explosive growth of fortnite is undeniable, but is it because it's the latest battle royale / minecraft mashup, or because it is a place where folks (especially kids) can actually hang out? ## Episode Outline **Topics:** Fortnite, Video Games, Youth Culture, Growing Up, Battle Royale Games, Sandbox Games, Third Space, Society ### First Impressions #### Z: I first encountered Fortnite in some graffiti on a telephone pole outside of a local high school. It simply read "Fortnite Forever," and my first thought was "either that's a new game, or a terrible speller really loves talking about two week spans of time." So my first impression of the fandom was that it's mostly younger people (mostly high school-aged). Also, after running across some youtube videos about the game in my day-to-day, I guessed that It's probably the 2nd big gaming trend to hit the generation that went through elementary school with Minecraft (which was released in 2009,[ popularity peaked July 2013](https://trends.google.com/trends/explore?date=all&geo=US&q=%2Fm%2F09v6kpg) (at which point someone in grade 9 in 2018 would've been in grade 4, which, from my impressions of Minecraft's audience, would be, though maybe on the younger end, within its range)). As per the game itself, my impression is that it's basically PUBG plus building mechanics with a friendly and approachable cartoony style and sense of humour. #### T: To be honest, I didn't think much of it. I'd heard about kids getting addicted to it in schools (and it being highly disruptive in classrooms), and that it was the latest Battle Royale game du jour, and had assumed it was full of a bunch of tweens and teens screaming over voice chat. I was intrigued when I would hear about things like ...