It’s all coming together people: the role of the artist, problematic works / creators, media criticism, consumerism and capitalism… and at the heart of it? Stans. As far as fandom goes, is it the stans who rule the roost? And is that for the better… or for the worse?! In particular, we talk about: * Take inflation and how hyperbole often destroys opportunity for nuance * The unfortunate zero-sum game that fandom can sometimes be, in particular when consumerism is involved * The role that stans play in shaping fan culture, and the media we consume And more! All in under thirty minutes. ## Episode Outline **Topics:** Blind fandom - blindly loving something without accepting any criticism of it; when you’re wearing rose colours glasses, red flags just look like flags; the backfire effect; hyperbole and nuance; consumerism and capitalism in competitive fan culture; the non-reality of ‘real’ fans; stans setting the bar for fandom, stans and curative fandom. ## Where can I get updates? If you want to follow us on social media, we’ve got you covered: * Facebook: [facebook.com/fanthropological](https://facebook.com/fanthropological) * Twitter: [@fanthropologic](https://twitter.com/fanthropologic) And of course, we can be found where all fine podcasts are found (e.g. [Spotify](https://open.spotify.com/show/2IVp8MBIUyCqlKyZn79iHn), [Apple Podcasts](https://itunes.apple.com/us/podcast/fanthropological/id1163621210?mt=2), [Google Podcasts](https://www.google.com/podcasts?feed=aHR0cDovL2ZlZWRzLnBvZGlhbnQuY28vZmFudGhyb3BvbG9naWNhbC9yc3MueG1s)). Oh, and here at [fanthropological.com](https://fanthropological.com) ## What is the “Race Against Time”? The Race Against Time is an annual charity livestreaming marathon run by [the Nickscast](https://thenickscast.com) where we beat Chrono Trigger _thirteen times_ to raise money for charity; this year that charity is [Trans Lifeline](https://www.translifeline.org/)! Tune in on August 8 and 9th from noon until midnight each day. We hope to outdo all of our previous records and raise $2300 USD. For more details on the event, you can check out ...
Is this action, adventure, or... romance? Whatever genre this is, its definitely a podcast, and T and Z are at each others throats defending some very (unimportant) opinions about what genres are and if they're still needed (they are not). All this in 30 minutes or less! **Sources** - Opening music, ["Diggin' til the Very End"](http://music.djcutman.com/album/volume-iv) by Dj CUTMAN used under [CC BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/3.0/) - Ending music, ["Bounty Hunter"](http://music.djcutman.com/album/volume-iv) by Dj CUTMAN used under [CC BY-NC-SA](https://creativecommons.org/licenses/by-nc-sa/3.0/) ...
Oh no! We've been transported into a world _inside the computer_ where we need to defeat big bads with the help of our monster pals! That's right, we're in China talking about the world's most popular massively multiplayer online roleplaying game (MMORPG), World of Warcraft! Why _is_ it so popular after more than a decade? Next week, we're gonna get _wicket_ on you as we travel to India to talk about fans of the oft misunderstood sport, _cricket_! ## Episode outline ### Fandom Facts **Origins:** World of Warcraft is a popular MMORPG created by Blizzard Entertainment and set in the already existing _Warcraft_ universe. It was released in 2004, and the player takes on the role of a member of either the Horde, or the Alliance as one of the many multitudes of races and classes. In China, it is known as "World of Magic Beasts". **Most Active:** Interest in [World of Warcraft has been on the decline](https://trends.google.com/trends/explore?date=all&q=%2Fm%2F021dvx,Aion), with the most interest taking place between November 2004 and September 2011 with a peak between January 2007 and January 2009. **Size of Fandom:** As of 2014, according [to an article in Engadget](https://www.engadget.com/2014/01/28/100-000-000-world-of-warcraft-accounts-infographic/), there were over 100 million World of Warcraft accounts. However, a more accurate number might the number of active subscriptions: [a peak of 12 million in October of 2010, and 5.5 million in October 2015](https://en.wikipedia.org/wiki/World_of_Warcraft). The subreddit, [r/wow](https://www.reddit.com/r/wow/) has over 400 000 subscribers. **Around the world:** World of Warcraft is popular in many different parts of the world. Below are some rough estimates of number of players from different parts of the world: > 1. China, Asian Realms: 3.2 million players > 2. United States and Canada, North American Realms: 3.0 million players > 3. United Kingdom, European Realms: 1.0 million players > 4. ...